Ongoing
Unannounced Tycoon Sim
A competitive procedural tycoon: Townscaper-like building on an irregular grid, Monopoly Tycoon-style rivals. In development on Cinder and Pulse.
Personal project, working title withheld until announce. Relaxed city building with rival businesses on a living map. I'm writing the engine and the backend as well as the game.
I'm building this because the competitive tycoon I want to play still doesn't exist.
The stack is two pieces I own:
- Cinder: a from-scratch renderer. The buildings don't fit a commercial engine.
- Pulse: a room layer over NATS, for sessions and whatever multiplayer the game eventually needs.
Both are early.
Tech Stack
- C99
- Vulkan 1.3
- Slang
- Golang
- NATS JetStream